GrislyGrizzly GrislyGrizzly 30 December 2009

Excuse my absence

Hey everyone, I hope you'll forgive my absence from Suda51 Wiki. I'm still completely interested in the website, but a month ago I moved out of the house and to the other side of the province, so I'm still in a transitional period, trying to set up here. I don't have the Internet installed at my place yet so I can only take my netbook to hotspots, and the connection's a bit poor so I hate to admit that I'm behind on my NMH2 updates... But fortunately there's an EB Games where I now live so picking the damn game up will be no hassle! I guess that's it, I just wanted to give all you visitors, especially those who appreciate my coverage in particular, a heads up that I am not done with this website. I hope to pursue a career in scenario writing …

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GrislyGrizzly GrislyGrizzly 19 August 2009

Kid Jeane

The child who we see with Silvia Christel after the "real" ending of No More Heroes' credit roll, dubbed Jeane, is one of the most speculated elements of the game. Some assume she is the daughter of Silvia and Henry, but no one can be completely certain at this time. Her hazy origins made me feel as though her inclusion was simply meant to be another way for Goichi Suda's script to blow the player's mind, before curtains closed on No More Heroes for good.

I've been frequenting the GameFAQs Message Board for No More Heroes 2: Desperate Struggle lately, where the user Pyrodragon20 wondered about the significance of the name "Jeane," which appears three times in No More Heroes (an assassin, a cat and the child who this blog is focusing on). It is my …

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GrislyGrizzly GrislyGrizzly 14 August 2009

"His name is Henry Touchdown..."

I thought mirroring a quote from Fight Club would be a fitting way to start this post, because I want to share an interpretation of No More Heroes that draws plenty of connections from the Chuck Palahniuk novel, and of course, its film adaptation. Compared to previous efforts by Grasshopper Manufacture, No More Heroes probably has the most linear and explainable plot yet. Everything else has been riddled with supernatural undertones, metaphors, and deliberate contradiction, making even the most die-hard Grasshopper enthusiasts unable to absolutely piece together the whole tale. The straight-forward, almost cinematic approach to No More Heroes is what makes it the studio's most accessible and mainstream title yet.

Still, at the time not even directo…

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