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Killer7

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The gameplay of ''killer7'' mixes elements of shooting, limited exploration and light puzzle-solving. The player's character moves on rails, running forward at the touch of the A button and turning around in response to the B button (on the PlayStation 2, these functions are relegated to the Triangle and X buttons, respectively). From time to time the player will encounter intersections and crossroads, at which point he or she must select which path to follow for the time being; this is the most control the player has over their character's movements.
 
The gameplay of ''killer7'' mixes elements of shooting, limited exploration and light puzzle-solving. The player's character moves on rails, running forward at the touch of the A button and turning around in response to the B button (on the PlayStation 2, these functions are relegated to the Triangle and X buttons, respectively). From time to time the player will encounter intersections and crossroads, at which point he or she must select which path to follow for the time being; this is the most control the player has over their character's movements.
   
When the player encounters an enemy, known as a [[Heaven Smile]], it will emit shrieking laughter (in fact the laughter of [[Kun Lan]], the game's central antagonist), and begin to attack, usually by walking slowly towards the player. However, because the Heaven Smile are normally invisible to the naked eye due to the power of Kun Lan's [[God Hand]], the player must use the laughter as a cue to enter first-person perspective by pressing and holding the R button, then pressing L to scan the immediate area, revealing any hidden Heaven Smiles that may be around. Once he discovers them, the player can fire his weapon at them with the A button. The player is rewarded for precise shooting over wild trigger-happiness, as blowing off an enemy's limbs will yield [[Thin Blood]] used for restoring health, and hitting its secret weak point, revealed by scanning it a second time, will immediately defeat it and award the player with some [[Thick Blood]], which can be converted into [[serum]] used for permanently upgrading characters' statistics and abilities (except those of [[Garcian Smith]], whose characteristics are set). There is a limit to the amount of serum that can be converted from Thick Blood, which varies between stages.
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When the player encounters an enemy, known as a [[Heaven Smile]], it will emit shrieking laughter (in fact the laughter of [[Kun Lan]], the game's central protagonist), and begin to attack, usually by walking slowly towards the player. However, because the Heaven Smile are normally invisible to the naked eye due to the power of Kun Lan's [[God Hand]], the player must use the laughter as a cue to enter first-person perspective by pressing and holding the R button, then pressing L to scan the immediate area, revealing any hidden Heaven Smiles that may be around. Once he discovers them, the player can fire his weapon at them with the A button. The player is rewarded for precise shooting over wild trigger-happiness, as blowing off an enemy's limbs will yield [[Thin Blood]] used for restoring health, and hitting its secret weak point, revealed by scanning it a second time, will immediately defeat it and award the player with some [[Thick Blood]], which can be converted into [[serum]] used for permanently upgrading characters' statistics and abilities (except those of [[Garcian Smith]], whose characteristics are set). There is a limit to the amount of serum that can be converted from Thick Blood, which varies between stages.
   
 
Throughout the course of the main game, the player has access to seven different personae of [[Harman Smith]], the ostensible protagonist, who has the ability to physically transform into any of seven multiple personalities while in the field. This can be accomplished at any time through the pause menu, except that Garcian is accessible only at [[Harman's Room]]s (save points) and scripted story scenes (in earlier builds of the game, all character-changing was done at save points). Each personality has his or her own specialties and a unique weapon, adding some gameplay variety and encouraging the use of changing characters frequently to make the best use of their individual strengths. If a character is killed by Heaven Smile, they must either choose a different personality, or Garcian must go to the place where they died and retrieve their bloody head in a paper bag, which he then brings back to the nearest Harman's Room for revival. If Garcian dies, the player gets a game-over.
 
Throughout the course of the main game, the player has access to seven different personae of [[Harman Smith]], the ostensible protagonist, who has the ability to physically transform into any of seven multiple personalities while in the field. This can be accomplished at any time through the pause menu, except that Garcian is accessible only at [[Harman's Room]]s (save points) and scripted story scenes (in earlier builds of the game, all character-changing was done at save points). Each personality has his or her own specialties and a unique weapon, adding some gameplay variety and encouraging the use of changing characters frequently to make the best use of their individual strengths. If a character is killed by Heaven Smile, they must either choose a different personality, or Garcian must go to the place where they died and retrieve their bloody head in a paper bag, which he then brings back to the nearest Harman's Room for revival. If Garcian dies, the player gets a game-over.
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