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|first = ''[[killer7]]'' (2005)
 
|first = ''[[killer7]]'' (2005)
 
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'''Ishiszaka Land''', also known as '''ISZK-LAND''', is a location in ''[[killer7]]''. It is the setting of the first part of ''[[Target03: Encounter]]''.
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'''Ishiszaka Land''', also known more commonly as '''ISZK-LAND''', is a location in ''[[killer7]]''. It is the setting of the first part of ''[[Target03: Encounter]]''.
   
 
==History==
 
==History==
 
ISZK-LAND is a theme park located somewhere in northern [[Seattle, Washington|Seattle]], and is run by the Japanese electronics conglomerate [[ISZK]]. The park, which was opened in 2000, proved to be a success at first; however, the number of paying visitors soon reached a plateau, and by the events of ''killer7'' the business is mired in financial difficulties.
 
ISZK-LAND is a theme park located somewhere in northern [[Seattle, Washington|Seattle]], and is run by the Japanese electronics conglomerate [[ISZK]]. The park, which was opened in 2000, proved to be a success at first; however, the number of paying visitors soon reached a plateau, and by the events of ''killer7'' the business is mired in financial difficulties.
   
At night the glitzy tourist attraction acquires a much darker reputation as a base of operations for [[Curtis Blackburn]]'s organ smuggling ring. The precise way in which the park is used is left vague, but it is implied that illegally smuggled or unregistered orphans are taken to the park to conceal them from the authorities before being transported by a ISZK-LAND bus to the [[Blackburn Residence]] or their eventual place of sale. By the time of ''Encounter'' Curtis' protégée [[AYAME Blackburn]] has assumed responsibility for this process, and after the killer7 manage to make their way through the deserted park they encounter her in the parking lot behind the back entrance.
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At night the glitzy tourist attraction acquires a much darker reputation as a base of operations for [[Curtis Blackburn]]'s organ smuggling ring. The precise way in which the park is used is left vague, but it is implied that illegally smuggled or unregistered orphans are taken to the park to conceal them from the authorities before being transported by a ISZK-LAND bus to the [[Blackburn Residence]] or their eventual place of sale. By the time of ''Encounter'' Curtis' protegé [[AYAME Blackburn]] has assumed responsibility for this process, and after the killer7 manage to make their way through the deserted park they encounter her in the parking lot behind the back entrance.
   
 
''[[hand in killer7]]'' implies that non-orphaned children are also kidnapped at the park (presumably by Curtis or his associates), and as a result ISZK-LAND has suffered negative publicity. However, despite its murkier attributes [[Kess BloodySunday]] is still enthusiastic about visiting it.
 
''[[hand in killer7]]'' implies that non-orphaned children are also kidnapped at the park (presumably by Curtis or his associates), and as a result ISZK-LAND has suffered negative publicity. However, despite its murkier attributes [[Kess BloodySunday]] is still enthusiastic about visiting it.
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This attraction, also known as the '''Freaky Fun House''', is a bizarre assortment of rooms which do not appear to form a consistent geography. Entrance to the Mystery House is only available to those wearing a mask - as a result, only MASK can open the front door. The attractions inside can only be accessed by children, hence [[Con Smith]] is required to progress beyond the first room. The Smiths then pass through the following attractions in order:
 
This attraction, also known as the '''Freaky Fun House''', is a bizarre assortment of rooms which do not appear to form a consistent geography. Entrance to the Mystery House is only available to those wearing a mask - as a result, only MASK can open the front door. The attractions inside can only be accessed by children, hence [[Con Smith]] is required to progress beyond the first room. The Smiths then pass through the following attractions in order:
   
* '''Loop da Loop''' - This is a surreal corridor which seemingly loops back on itself, creating a neverending passage of twists and turns inhabited by several [[Phantom Smile|Phantom Smiles]]. The only way to escape is to double back, which reveals the entrance, or to use MASK to reveal a secret passageway leading to the next attraction.
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* '''Loop da Loop''' - This is a surreal corridor which seemingly loops back on itself, creating a neverending passage of twists and turns inhabited by several [[Phantom Smile]]s. The only way to escape is to double back, which reveals the entrance, or to use MASK to reveal a secret passageway leading to the next attraction.
   
 
* '''Squeaker's Attack!''' - This is a large, circular room which features a slowly rotating centrepiece in the middle. Small mice pop out of holes in the centrepice for brief periods, and it is necessary to shoot them (preferably with [[KAEDE Smith|KAEDE]]) before they hide again to unlock the door.
 
* '''Squeaker's Attack!''' - This is a large, circular room which features a slowly rotating centrepiece in the middle. Small mice pop out of holes in the centrepice for brief periods, and it is necessary to shoot them (preferably with [[KAEDE Smith|KAEDE]]) before they hide again to unlock the door.
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