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* The basis of ''Golden Dragon GP'' was meant to be a throwback to the racing video game series ''Zero4 Champ'', although the length was shortened significantly during development.<ref name="GDGP">[https://nintendoeverything.com/suda51-on-making-travis-strikes-again-scrapped-plans-for-golden-dragon-gp-no-more-heroes-future/2/ Suda51 on making Travis Strikes Again, scrapped plans for Golden Dragon GP, No More Heroes’ future]. Brian. Nintendo Everything. February 9, 2019.</ref>
 
* The basis of ''Golden Dragon GP'' was meant to be a throwback to the racing video game series ''Zero4 Champ'', although the length was shortened significantly during development.<ref name="GDGP">[https://nintendoeverything.com/suda51-on-making-travis-strikes-again-scrapped-plans-for-golden-dragon-gp-no-more-heroes-future/2/ Suda51 on making Travis Strikes Again, scrapped plans for Golden Dragon GP, No More Heroes’ future]. Brian. Nintendo Everything. February 9, 2019.</ref>
 
* The backstory of the [[Death Drive]] console line was inspired by the urban legend video game ''Polybius''.
 
* The backstory of the [[Death Drive]] console line was inspired by the urban legend video game ''Polybius''.
* The use of glove controllers for the Death Drive MK-II is likely inspired by the Nintendo Entertainment System accessory of the Mattel Electronics' controller, the Power Glove.
 
 
* The game's premise of Travis being sucked into a video game world harkens to similar concepts:
 
* The game's premise of Travis being sucked into a video game world harkens to similar concepts:
 
** The premise is reminiscent of the in game story of ''Cheetahmen'' and its originating notoriously infamous multi cart game ''Action 52'', where a gamer known as the "Action Gamemaster" is pulled into his TV and encounters the eponymous Cheetahmen, who offer to protect him in the game world. Coincidentally, ''Cheetahmen II'' was an unreleased stand alone sequel that was still in development before Active Enterprises folded its video game ventures by 1995, and had 15,000 cartridges of the unfinished game stored in a warehouse before being found and sold on the secondary market.
 
** The premise is reminiscent of the in game story of ''Cheetahmen'' and its originating notoriously infamous multi cart game ''Action 52'', where a gamer known as the "Action Gamemaster" is pulled into his TV and encounters the eponymous Cheetahmen, who offer to protect him in the game world. Coincidentally, ''Cheetahmen II'' was an unreleased stand alone sequel that was still in development before Active Enterprises folded its video game ventures by 1995, and had 15,000 cartridges of the unfinished game stored in a warehouse before being found and sold on the secondary market.
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